Science Genocide
So get this, going though testing rooms one by one, using a portal gun that your main character Chell found in the game Portal as well as Portal 2 you use inertia, paradox's, precision as well as speed to get to the end of each chamber. Along the walls of the testing chamber you spot countless opening that lead to secret rooms. Most of these room have almost illegible handwriting, from playing Portal you realize that the messages are written on the wall by an old employee of the testing facility. Rat Man was the name given to him as you would try to link messages written in red upon cement walls. Eventually a comic was published about the adventures of Rat Man through the testing facility, most of his adventures were accompanied by an item that you use in the game of Portal as well as Portal 2 called, "The Companion Cube". Many times the Rat Man wonders around the countless white paneled corridors talking to this companion cube as he recalls most times that the companion cube carries on conversations with him. So the real deal is; are there human beings inside of the companion cube?
At the beginning of the testing chamber number 7 in Portal you come into a cubic room with a pipe coming from the ceiling where you are given a companion cube. Throughout the testing chamber you go through many tasks to use your companion cube and carry it along with you to place on calibrated pressure plates. Testing chamber number 7 is also one of the longest Portal chambers in the game so you spend quite a while with it. To keep note of that, during the whole game your main character never interacts with humans and never has since arrival. Due to the isolation from any human interaction the attachment theory plays a huge role on the character and could quite possibly give the character delusional thoughts that the cube could talk to her. While running through the chamber, the antagonist, an A.I. named Glados goes on and on telling you that the companion cube can not talk to you, and that anything that is says to you should be ignored. A contradicting statement made by Glados possibly to lead on the possibility that the companion cube can indeed speak and someone could possibly be inside of it.
Rat Man even scribbles multiple times on the wall next to some calenders and photographs that show people from the testing facility, possibly even people he knew with his writing weaving around the images saying, "Today I spoke to the cube, and it talked back. I swear to god that it talked to me. I'm not going insane you are." Just to imagine being put into Chells perspective can give major chills as well as some more lead up to the thought that humans could be locked away inside of these cubes. On the images that Rat Man has scattered around the facility he has put a myriad amount of even smaller photos, pictures of companion cubes over every persons face. At first it might look funny seeing a cube stuck onto someone's face but this is a way that Rat Man is practically saying that the people that he once knew are now the very thing that you had cherished to get through the testing chamber.
As you dive into the game of Portal 2 you are introduced to the presence of the companion cube once more but in a sick way, you are repetitively teased by Glados to pick up the companion cube and walk on through a Material Emancipation Grill which would constantly destroy the companion cube and leave behind nothing but a clanging noise that hidden behind that noise sounds like a human cry of help. One after another Glados forces you to pick them up and walk them on through the Material Emancipation Grill. After each companion cube is destroyed she brags on how there is a hidden warehouse full of the companion cubes, saying that they are complete garbage and are completely useless. Another time that Glados mentions the same exact titles of garbage and completely useless when she talks about humans, specifically Chell.
In chamber number 7 of Portal where you bring your companion cube on till the end of the testing room until you are met with a horrible fate. Chell and the companion cube are met with a giant incinerator stuck out from the center of slightly dimmed room. As you approach the incinerator Glados instructs you to manually open up the incinerator door to drop into it the companion cube in order to proceed into the next testing chamber. As the character the companion cube may not be too important but as the character Chell puts an end to the only thing that she has interacted with since the beginning of her testing. Dropping the companion cube into the firey pit you hear a slight clang as a achievement appears on the screen. The achievement title given is "Fratricide" which means the killing of one's brother or sister. Whether it is brother or sister, they are both human and that could lead on even more that there is a human being inside of the companion cubes, dead or alive.
So as you start off in the game of Portal 2, Chell wakes to a special morning where she is woken again for another journey through the world of science and testing. To her awakening a little robot named Wheatley is hung on a railing suspended along the ceiling as he assists Chell on "breaking out". With the careless driving of Wheatley he ends up smashing in the walls to Chell's room, ripping her room off from a shelf of many identical rooms. Manuvering through the warehouse of empty identical room Wheatley rambles on about how much he loves Chell's company at the time. While passing by a large group of empty rooms Wheatley mentions other test subjects and how they all had just disappeared. But where did they go and if anything what could they be kept in at that very moment?


No comments:
Post a Comment